Anime and the Visual Novel
Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games (livre en anglais)
Moyenne des votes :
0 | vote | ![]() |
0 | vote | ![]() |
0 | vote | ![]() |
0 | vote | ![]() |
Votre vote : -
Description de l'ouvrage :
This book describes the thematic and structural traits of a recent and popular development within the realm of anime: series adapted from visual novels. Visual novels are interactive fiction games in which players creatively control decisions and plot turning points. Endings alter according to the player’s choices, providing a motivation to replay the game and opt for alternative decisions each time. Pictorial sumptuousness, plot depth and subtle characterization are vital aspects of the medium. Anime based on visual novels capitalizes on the parent games’ attributes, yielding thought-provoking yarns and complex personalities.
À propos de l'auteur :
Dani Cavallaro has written widely about literature, cultural theory, and anime. She lives in London.
Voir le site internet de l'éditeur McFarland & Co
> Du même auteur :
The Late Works of Hayao Miyazaki (2014)
A Critical Study, 2004–2013
Sujet : Réalisateur > Hayao Miyazaki
Anime and Memory (2009)
Aesthetic, Cultural and Thematic Perspectives
The Art of Studio Gainax (2008)
Experimentation, Style and Innovation at the Leading Edge of Anime
Anime Intersections (2007)
Tradition and Innovation in Theme and Technique
> Sur un thème proche :
Rediscovered Classics of Japanese Animation (2025)
The Adaptation of Children's Novels into the World Masterpiece Theater Series
The Life and Times of Betty Boop (2023)
The 100-Year History of an Animated Icon
Contemporary Hollywood Animation (2023)
Style, Storytelling, Culture and Ideology Since the 1990s
de Noel Brown