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The Art and Business of Acting for Video Games

by Julia Bianco Schoeffling

Type
Didactic
Subject
TechniqueActing
Keywords
acting, video games
Publishing date
2022
Publisher
Nibi Press
Language
English
Size of a pocketbookRelative size of this bookSize of a large book
Relative size
Physical desc.
Paperback • 228 pages
5 ½ x 8 ½ inches (14 x 21.5 cm)
ISBN
979-8-9853342-0-3
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Book Presentation:
The video game industry has experienced explosive growth over the past decade, and with that, opportunities have increased for actors to work in the medium. But these new opportunities bring up questions -- Where do you start? How is the process different than acting for film or television? What are casting directors and developers looking for? What skills do you need to focus on to succeed?

Julia Bianco Schoeffling, a voice and performance capture casting director, has seen the industry from every angle, and knows exactly what can make or break an actor's career in games. She pulls from over a decade of experience working on iconic franchises like Call of Duty, The Last of Us, Gears of War, and more to give you a blueprint for navigating this lesser-known industry. You'll learn everything you need to know to break in, including:

- The history and the basics of the video game industry

- The ins and outs of unions, contracts, and NDAs

- Basic gear to get started on a home studio

- Best practices for your video game demos and auditions

- The process from audition to booking

- Tips on performance and motion capture

Written in an approachable and informative style, The Art and Business of Acting for Video Games gives you the skills and tools that will set you apart in the audition pile. This first-of-its-kind guide is perfect for actors who want to take their craft into a new, exciting world.

About the Author:
Julia is a voice and performance capture casting director with over a decade of experience in the video game industry. Her experience includes working on some of the largest and most iconic franchises in video games history including Call of Duty, God of War, The Last of Us, and her clients include major studios such as EA, Insomniac, Activision, and more. She is also the Co-Founder and COO of The Halp Network, a network of creative entertainment professionals, and a Co-Chair of the Dialogue and Performance Track of GameSoundCon, the world's largest conference on audio for video games and interactive media.

See the publisher website: Nibi Press

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